OpenRedAlert is a reimplementation of the game engine of the classic real time strategy game Command & Conquer RedAlert. The OpenRedAlert project is based on the FreeCnc and FreeRA projects, but with more features implemented.
Command & Conquer is a real-time strategy video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' strategy game Dune 2 (that made into the Amiga) and introducing trademarks followed in the rest of the series. This includes full motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes.
Command & Conquer: Red Alert, released on October 31, 1996, is set in an alternate universe 1950s and was originally made to be the prequel to Command & Conquer establishing Red Alert as the prologue of the entire Tiberium series of games. Since then Louis Castle has said that connecting Red Alert with the Tiberium series was a "failed experiment". Red Alert introduces the Allies and the Soviets as rival factions roughly analogous to NATO and the Warsaw Pact of the Cold War.
Serk118uk ported OpenRedAlert to Aros.
This isn't the first attempt to port OpenRedAlert to AROS, back in September of 2009, Mazze already had a go at it, but it wasn't fully debugged - even the original source...
- Open Red Alert for Aros/i386 (1,7 MB)*
- Original Sources (required for missing ini-files, 352 kb)
You also need the Original game datafiles - download here or download the demo (26 MB).
This port was release (a bit) in a hurry because of technical difficulties that haunted Serk118uk. Therefore it is required to download the original sources as well, in order to add some missing ini-files (they need to be copied manually from the archive into your AROS installation, see this post).
Also check the Serk118uk's blog-entry and/or in this thread.
Sources: AROS-World and Serk118uk Blog